Today i have updated toochain,psl1ght and ps3libraries on my mac included nvidia shader stuff. A busy day xD.
After Matthew Parlane libgem commit there is no reason to add a sample for libgem in my repository and send to official psl1ght repo.
my repo:
https://github.com/bigboss-ps3dev/PSL1GHT
check https://github.com/HACKERCHANNEL/PSL1GHT when they accept changes.
Sample need PlayStation Eye and PlayStation Move.
It will track gyroscope sensor y axis and x axis and it will move camera frame with your Move device.
Showing posts with label PlayStation Eye. Show all posts
Showing posts with label PlayStation Eye. Show all posts
Sunday, 16 January 2011
Tuesday, 7 December 2010
PlayStation Move is here...
Move with psl1ght work in progress , right now tryng to understand GemState variables to make cool things. Device is fully working and calibrating and hue tracking is right.
PS3Load v0.1
Waiting for connection...
Receiving data... (0x0000979e/0x00051bd0)
Launching...
Loading modules
camera module load return 0
gem module load return 0
Register callback return 0
lv2MemContinerCreate() returned 0
init screen
return from GemGetMemorySize 120000 size in bytes needed for move device to init libgem
lv2MemContinerCreate() for memory usage needed in libgem returned 0
preparing GemAttribute structure with sprus and memory stuff
calling GemInit with GemAttribute structure version=2 max_connect=1 spurs=D000FC20 memory_ptr=3F000004
return from GemInit 0
GemPrepareCamera return 0 exposure set to 400 and quality to 0.8
GemReset retunr 0
init pad
cameraInit() returned 0
Found me an eye, arrr!
cameraOpenEx returned 00000000
Video dimensions: 640x480
Buffer at 30015000
Set readCameraInfoEx data structure needed for Move hue tracking
Preparing GemVideoConvert structure by now i am not going to use it so output_format set to 1
GemPrepareVideoConvert return 0
GemPrepareCamera return 0 exposure set to 400 and quality to 0.8 before cameraStart
lets go!! look your face in Sony Bravia
GemGetState return 2
first calibrate device
GemCalibrate return 0
Calibrating is in proccess...
GemGetState return 5
Second set a hue value to track or let Sony choose for you :P
GemTrackHues return 0
Yeah Move it's running fine, light on!!!!!
GemGetState return 0
center of the sphere in world coordinates -30.902700 -64.770447 241.581284 1.000000
sphere velocity 0.000000 0.000000 0.000000 0.000000 mm/s
sphere acceleration 0.000000 0.000000 0.000000 0.000000 mm/s^2
device orientation in world coordinates 0.084998 0.124090 -0.144880 0.977950 radians/s
device angular velocity in world coordinates 0.000000 0.000000 0.000000 0.000000 radians/s^2
position player's hand in world coordinates -0.069252 -80.036690 339.186462 1.000000 mm
velocity player's hand in world coordinates 0.000000 0.000000 0.000000 0.000000 mm/s^
acceleration player's hand in world coordinates 0.000000 0.000000 0.000000 0.000000 mm/s^2
timestamp 1683306414
sensor temperature 0.000000
camera pitch angle 0.000000
tracking flag 0
before GemEnd
return from GemEnd 0
Exiting for real.
ugly captures with my old iphone:

PS3Load v0.1
Waiting for connection...
Receiving data... (0x0000979e/0x00051bd0)
Launching...
Loading modules
camera module load return 0
gem module load return 0
Register callback return 0
lv2MemContinerCreate() returned 0
init screen
return from GemGetMemorySize 120000 size in bytes needed for move device to init libgem
lv2MemContinerCreate() for memory usage needed in libgem returned 0
preparing GemAttribute structure with sprus and memory stuff
calling GemInit with GemAttribute structure version=2 max_connect=1 spurs=D000FC20 memory_ptr=3F000004
return from GemInit 0
GemPrepareCamera return 0 exposure set to 400 and quality to 0.8
GemReset retunr 0
init pad
cameraInit() returned 0
Found me an eye, arrr!
cameraOpenEx returned 00000000
Video dimensions: 640x480
Buffer at 30015000
Set readCameraInfoEx data structure needed for Move hue tracking
Preparing GemVideoConvert structure by now i am not going to use it so output_format set to 1
GemPrepareVideoConvert return 0
GemPrepareCamera return 0 exposure set to 400 and quality to 0.8 before cameraStart
lets go!! look your face in Sony Bravia
GemGetState return 2
first calibrate device
GemCalibrate return 0
Calibrating is in proccess...
GemGetState return 5
Second set a hue value to track or let Sony choose for you :P
GemTrackHues return 0
Yeah Move it's running fine, light on!!!!!
GemGetState return 0
center of the sphere in world coordinates -30.902700 -64.770447 241.581284 1.000000
sphere velocity 0.000000 0.000000 0.000000 0.000000 mm/s
sphere acceleration 0.000000 0.000000 0.000000 0.000000 mm/s^2
device orientation in world coordinates 0.084998 0.124090 -0.144880 0.977950 radians/s
device angular velocity in world coordinates 0.000000 0.000000 0.000000 0.000000 radians/s^2
position player's hand in world coordinates -0.069252 -80.036690 339.186462 1.000000 mm
velocity player's hand in world coordinates 0.000000 0.000000 0.000000 0.000000 mm/s^
acceleration player's hand in world coordinates 0.000000 0.000000 0.000000 0.000000 mm/s^2
timestamp 1683306414
sensor temperature 0.000000
camera pitch angle 0.000000
tracking flag 0
before GemEnd
return from GemEnd 0
Exiting for real.
ugly captures with my old iphone:
Friday, 12 November 2010
PSL1GHT with Eye and EyeToy support
Matthew Parlane(Thank you for your explanation about nfid :P) made the real job, i only add EyeToy support in camera sample.
In the other hand, marcan made kinect open source driver (GRANDE marcan!!!!), ummm a port for PSL1GHT? perhaps i need more free time
you can get my changes at https://github.com/bigboss-ps3dev/PSL1GHT
In the other hand, marcan made kinect open source driver (GRANDE marcan!!!!), ummm a port for PSL1GHT? perhaps i need more free time
you can get my changes at https://github.com/bigboss-ps3dev/PSL1GHT
Tuesday, 8 December 2009
EyePet tracking with EyeToy and PlayStation2
I bought EyePet last weekend. I have been playing with EyePet magic card and my own tracking code for PlayStation 2.
These are the result:
Next to come, mark detection and augmented reality stuff :P.
These are the result:
Next to come, mark detection and augmented reality stuff :P.
Thursday, 20 March 2008
macam adds support for PlayStation Eye
The last release 0.9.1 have added support for PlayStation Eye camera. Enjoy with your Mac :P
Download binaries or sources here
Download binaries or sources here
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